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Opengl getting mouse coordinates
Opengl getting mouse coordinates













This time around, the new and improved “Bennifer” is keeping certain aspects of their romance as private as possible. They initially got back together in spring of 2021, but it wasn’t until September that they finally made their triumphant return to the red carpet. But, fast-forward to 2021, and our thirst has been quenched! From their red carpet debut at Venice Film Festival, to the New York City premiere of The Last Duel, “Bennifer” 2.0 has been showing off their love over the course of the last several months. that was pressed, and the current X and Y coordinates of the mouse. We went through quite a draught without their star power on the red carpet. OpenGL consists of three libraries: the Graphics Library (GL) the Graphics Library. They attended premieres for films like Maid in Manhattan and Daredevil, along with an appearance at the 75 th Academy Awards.Īs we all know, though, the couple fizzled out by January 2004. The two were one of the most - if not, the most - talked about couples of the early 2000s.

opengl getting mouse coordinates

Opengl getting mouse coordinates how to#

When constructing an object, sometimes you want/need the parens, sometimes you absolutely cannot have them, and sometimes it doesn't matter.These two really know how to work a red carpet, and they should - they’ve had years perfecting their smize, style, and poses for the cameras for more than two decades! “Bennifer” 1.0’s initial appearances began in the early aughts. This is one of the dusty corners of C++ that can drive you crazy. So in all versions of C++ there's a difference between new A and new A() because A is a POD.Īnd there's a difference in behavior between C++98 and C++03 for the case new B().

  • new C() - value-initializes C, which calls the default ctor.
  • New C - default-initializes C, which calls the default ctor. New B() - value-initializes B which zero-initializes all fields since its default ctor is compiler generated as opposed to user-defined. New B - default-initializes (leaves B::m uninitialized) New A() - value-initialize A, which is zero-initialization since it's a POD. In a C++03 conformant compiler, things should work like so:
  • new C() - default construct (C::m is zero-initialized).
  • New C - default construct (C::m is zero-initialized) New B() - default construct (B::m is uninitialized) New B - default construct (B::m is uninitialized) In a C++98 compiler, the following should occur: If ((Event.Type = sf::Event::KeyPressed) & ( = sf::Key::Escape)) // non-POD, default-initialising m Current position of the polygon (used in glTranslatef)

    opengl getting mouse coordinates

    Sorry for it being so messy – I am new to this after all 🙂 #include

    opengl getting mouse coordinates

    MouseY = Input.GetMouseY()-App.GetHeight()/2.f ĭoes anybody know what my problem could be?įor the sake of providing all the information I can, below is my entire source code.Īlso, if I provide my source then for those who are interested in helping, you can compile it and see what I mean, since it is a bit hard for me to explain. To get the current mouse co-ordinates I am using this: mouseX = Input.GetMouseX()-App.GetWidth()/2.f I used GL_LINES to create a kind of crosshair to see where my variables thought the mouse cursor was, and it is overshooting the actual position. If the polygon stays in the center of the screen everything works great, but my problems appear when I move the polygon to, for example, the top left of the screen.īasically it is like it is getting the incorrect mouse co-ordinates and is overshooting the position of the actual mouse cursor. You can also move the polygon around the screen with the WASD keys. My problem is related to getting the correct mouse co-ordinates from SFML while using OpenGL.īasically I am making a polygon rotate on the Z axis to look at the current cursor position.













    Opengl getting mouse coordinates